Dark Angels
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Codex Unforgiven  


Tactica: Paintwing. - 2006/03/26 16:37 Alright painting is the worst part of my hobby ... I can cut,clean,glue like a champion but cant paint to save my life ... what kind of techniques are good for whatever comes after the base coat? is that when you wash or is that when you highlight or does it even matter?

I know to most these are simple issues but I dont have 1 bit of art training in me and I would prefer the help of the painting veterans.
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Re:Tactica: Paintwing. - 2006/03/26 17:40 After you have basecoated the mini, apply thin layers of color on it. It works best to thin the color with a bit of water and paint multiple clean layers than one thick wabble of color.
After you have painted the mini, say dark angels green, apply a (one level) brighter color (snot green in this case) on the edges.
This should make your minis look decent. As soon as you have command of this techniques, you can get further instructions.
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Re:Tactica: Paintwing. - 2006/03/27 13:56 MY painting guide to Dark Angels..

For normal marines

1/ Construct the marine including the arms but dont glue the arms onto the model (so the arms with shoulderpads and weapon are constructed but are a seperate part).

2/ flock the base ect

3/ Spray the model and the arms+bolter+shoulder pads black.

4/ Water down some dark angel green (1 part water 1 part paint) and apply thin layers to all the armour. You will need 3 or 4 layers to get a good colour.

5/ Paint the lens in the normal manner (scab red >> blood red >> followed by a small highlight of orange/white)

6/ Paint any areas you want to be bone coloured scorched brown.

7/ Paint the areas of scorched brown with a few layers of desert yellow.

8/ Drybrush raised areas with bone white. Followed by a mix of bone white and skull white if you need a lighter colour on the raised areas.

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Optional steps

-- If you want highlights on the armour use these steps.

1/ Paint a small strip of snot green where you want the highlight to be.

2/ Paint the edge or where the light will hit the highlight most scorpion green. This may need 2 goes to get a good bright colour.

3/ Water down some Scorpion green (1 part snot green to 3 or 4 parts water)and paint a tiny layer between the snot green layer and the scopion green edge.

4/ Water down some snot green (1 part snot green to 3 or 4 parts water) and paint a strip that overlaps between the band you painted in step 1 and the unhighlighted armour. This will need to be done a few times to start blending it in.

5/ Now mix half dark angels green and half snot green then water it down like step 3 and then paint a overlapping strip between the watered down snot green and the unhighlighted armour.

Touch up any mistakes and your done.

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9/ Glue the arms into the model.

10/ Paint the lower half of the bolter and the mussel boltgun metal.

11/ Apply a black ink wash over the boltgun metal areas to take shin off them. You can apply more layers of ink to get a really dirty metal look.

12/ Highlight the black areas edges of the bolter with codex grey followed by a mix of codex grey/skull white mix. If you want a sharper highlight you can get a tiny amount of skull white onto your brush and go over the edges.


Marine done.


Would anyone like a guide on painting robes so they look natural?

Post edited by: Brother Xeres, at: 2006/03/27 13:59
Brother Xeres Signing out
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Re:Tactica: Paintwing. - 2006/03/29 08:52 I can take up the robes torch there,

PAINTING ROBES.

I generally hand prime all my robed marines in white, yes hand priming is a pain, but I prefer the smoothed finish of thinned primer rather then risk an uneven spray finish. I start the robes off with very thin bubonic brown, generally it takes about 3 full coats before its to the desired color level over white.. Generally as an FYI I use Vallejo Model color paint but I'm using GW terms to keep it easy.. thinned around 3:1 so its pretty thin. Then I begin with bleacked bone thinnned the same and avoiding the deepest recesses, then i mix up a mid-tone, generally 2:2 bleached bone, bubonic brown thinned down the same way as the rest of the paints... always thin your paint. That midtone you can either blend (which takes longer) or layer (Quicker but not as nice of a finish) into the lightly shadowed areas. This mix is also great for warm, natural shadows on the robes, so use this mix either lightened or darkened to do the shallow folds in the robes. Then mix up a uhm... well I guess you could call it a mid-highlight, I hate jarring transitions and blending is easier when there is a subtle color change already. so the mid-highlight would be skull white and bleached bone.. go easy on your skull white, its not the final highlight yet, so it should be barely lighter then your bleached bone. a good way to tell where to highlight is to take a goose-neck work lamp, and watch the way the light falls when the mini is directly under the light, accent those areas and either blend, or layer the first highlight. Then on the very brightest areas, highlight with pure skull white, and try to feather the edges of the highlight into the mid-highlight. Of course this is my personal anal retenative method of painting, and it takes a long time. (as in I have 3 figures out of a 5634 point force painted to a standard I consider done)

Best wishes
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Re:Tactica: Paintwing. - 2006/03/29 11:55 Relatively quick Dark Angels armour:

1. Basecoat with Dark Angels Green Spray-Primer

2. Black ink wash.

3. Drybrush with Dark Angels Green.

This gives a nice shading effect in all of the recesses in the armour, and it keeps the green a nice dark shade.

Alternatively, you can Basecoat with Black Primer and skip the ink wash, but it does not look as good.


For Deathwing armour and Vet Sgt robes, I do the following:

1. Basecoat with Bleached Bone spray, or spray white with a layer of bleached bone painted over the top.

2. Flesh wash or Chestnut ink wash. I prefer the Chestnut, it is darker and provides more depth.

3. Drybrush with Bleached Bone.

4. Lightly drybrush with Skull White.

For HQ Terminator robes, I do the opposite and paint them green to tie them back into the rest of the army. Follow the steps for Dark Angel Armour, and add a final very light drybrushing of a lighter green to make them pop.


Icons, Terminator Honours, etc:

1. Basecoat with Black.

2. Drybrush with Codex Grey.

3. Lightly drybrush with Skull White.

The Codex Grey makes the icons pop against the Bleached Bone of the Terminators' armour.

For pics and conversions, check out my blog:
http://rebuilding-angmar.blogspot.com/
"Thou art the whisper in the gloom,
The hinting tone, the haunting laugh:
Thou art the adorner of my tomb,
The minstrel of mine epitaph."
- The Dark Angel, Lionel Johnson
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Re:Tactica: Paintwing. - 2006/05/30 09:10 I've found that basecoating the Terminator Symbol in Scorched brown gives a more natural stone effect. Also I drybrush Codex Grey, Fortress Grey, then Skull White, but I always seem to over complicate my painting.

I too have no artistic talent but with practice (11 years of it) I am now able to fake it.
The few the proud the constantly rolling ones
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Re:Tactica: Paintwing. - 2006/05/31 18:37 CRUX TERMINATUS:
-bleached bone
-flesh wash
-drybrush bleached bone
-highlight with skull white
Angelis Destructorum
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