Dark Angels
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Re:Dark Angel Tactica - 2006/03/30 23:48 The few times I have used it I put a pred on both sides and put them in front of my marching troops a Armor 13 barrier is great ... now a lucky dice roll or prejudice fire from 1 side can turn this into some fancy cover ... so its not a complete loss either way.
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Re:Dark Angel Tactica - 2006/04/01 06:01 What pred do people perfer? I use to own one, and now I wanted another, just decided which one.
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Re:Dark Angel Tactica - 2006/04/01 07:23 Lascannons all the way! Angelis Destructorum
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Re:Dark Angel Tactica - 2006/04/01 08:50 Excellent, maybe i'll even get the forgeworld one!
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Re:Dark Angel Tactica - 2006/04/01 11:45 I prefer the Bolterfied tank its around ... 10 shots of carious stregnth (Storm Bolter, Heavy Bolter Sponsons, TL Autocannon) on a good day of rolling that can be an entire squad ... plus I leave teh anti tank to most of my foot squads.
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Re:Dark Angel Tactica - 2006/04/01 13:48 Grand Warlord wrote:
I prefer the Bolterfied tank its around ... 10 shots of carious stregnth (Storm Bolter, Heavy Bolter Sponsons, TL Autocannon) on a good day of rolling that can be an entire squad ... plus I leave teh anti tank to most of my foot squads.

The Autocannon isn't TL.

But I prefer the Destructor too, because it can move and still shot at full effect. So its nice mobile Anti-Infantry.

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Re:Dark Angel Tactica - 2006/04/02 17:11 Sure it is ... +Grabs Game Designer Hat and creates a hastily done FAQ+

See? lol ((joke ... please no one take this serious lol))
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Re:Dark Angel Tactica - 2007/08/28 14:38 My favorite way of destroying a well armoured mob of pretty good fighters as well as shooters(likr the eldar) is to use a mix of deathwing, ravenwing and any other battle company. for my 1500 pts army i used a whirlwind, terminators,scouts with sniper rifles and a ravenwing attack squadron. its pretty simple-due to the scout rule for the ravenwing you just have to move twelve across the turn( best behind cover. set the whirlwind somewhere behind cover since it does not require a line of site to shoot and dig in your scouts with sniper rifles somewhere near the attack squadron. when you move the bikes roll who gets the first turn and if your lucky enough to go first pull up your ravenwings nice and close to some tough units, or weak units- it really doesnt matter who you crusch. still in the movement fase dont do anything with your scouts or whirlwind do whatever you want with the rest of your army and switch on those teleport homers, the deathwing will be nice and close to the enemy. shoot however you like but wach out for the whirlwind cos he can scatter so keep it on the other side of the battllefield. Important:with the snipers shoot at enemies that can easilly destroy your deathwing-like the fire dragons and get them pinned so they wont shoot those melta weapons at you. you will probably find that you have done enough damage on some lighter units with the whirlwind and pinned the ani terminators. as your terminators must be close enough to assoult and are hopefully decorated with some close combat weapons and an interogator chaplain you should make easy work from the other lesser races of warhammer 40K. remember get theother marines engaged because the strongest weapon against a space marine is a nice AP3 weapon. do not try to charge any units that ignore amour save in close combat an rather pick them of with your sniper team or with the whirlwind. if you find that you are facing a heavy war machine then take in some devastators into your 1500pts army. a well timed and placed plasma cannon can take down the heaviest enemy infantry that should bring a few problems to your assoulting marines.

if you find a major flaw please tell me, but it worked for me.[/size][size=3]
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